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However, the special operations soldiers on the player's side are still depicted as American Green Berets, while those on the opposing side are portrayed as Spetsnaz. The Special Forces maps allow players who haven't completed Special Forces training to play as indigenous forces.Which (probably unintentionally) underlines the fact that no-one is evil or unjust in their own eyes, and is also alarmingly reminiscent of the The Outer Limits (1995) episode "Hearts And Minds".This creates some interesting fractures where, for instance, the "American" player armed with his M16 appears to opposing players as an "OpFor" with an AK-47.
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This is especially obvious in WWII-themed First-Person Shooter games it is usually the case that even though you can play both the Allied and the Axis sides in multiplayer, the single-player campaign allows you to play only as the Allied side. Everybody likes to be the hero, so most games won't allow you to play the other side's point of view after all, if you command the White Hats to victory in the Regular Mode, then you're likely to cause a time paradox if you play the Black Hats' mode and help them win, right?
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